

Even worse? Deathstroke’s “boss battle” is a Batmobile-led tank battle that’s literally a copy-paste of a tank battle you already played earlier in the game.īatman’s most iconic villains are just sort of…doing nothing at all. One of the most fearsome villains in the DC Universe is relegated to a fourth-tier role here, as he takes over for another villain you’ve already confronted. He doesn’t even get his own unique storyline. Looks…not very Penguin-y.Īnd Deathstroke-oh, poor Deathstroke. Man-Bat doesn’t even do anything-he just flies in circles until you decide to find him. Firefly pulls the same “bust out of a building that’s on fire” move three times before deciding he’s been punched in the face enough to stay down. Penguin is smuggling guns out of featureless warehouses. Freeze section! Here’s Mad Hatter’s lair of Scarecrow-inspired dream sequences!”Īrkham Knight abandons this and squanders its villains, especially outside of the main story. “Here’s Penguin, holed up in a weird museum! Here’s the (infamous) Mr. Arkham City kept the same idea, except it expanded to villains’ owning entire buildings. One of the best ideas in Arkham Asylum and Arkham City was something I’ll refer to as the “Villain Lair.” In Asylum, this meant seeing how each member of Batman’s Rogues Gallery transformed their little section of Arkham-a fiefdom within Joker’s larger kingdom. Rather, it’s the design direction the game took once it was apparently mandated that Batman’s biggest and most inefficient gadget had to factor into practically every part of the game. Just tedious.īut the greatest sin of the Batmobile has nothing to do with the car itself. None of these missions are particularly hard. Other missions have you fighting legions and legions of “drones”-they’re tanks but they’re unmanned because Batman doesn’t kill!-until your eyes glaze over. It is a collection of pretty great mechanics soldered onto some cringe-worthy dialogue, a pile of meaningless side missions, a decent main story, some truly illogical plot conceits, and so much forced vehicular action it’d be easy to forget this is a story about Bat man. Sure, it’s fun, but Arkham Knight is not a great game. There are so many other issues with this game that have nothing to do with its frame rate, its textures, any of that. The technical problems with Arkham Knight have been a lightning rod, though. And, for that matter, it’s not even on sale anymore. It is not a game in any condition to be scored. Should it have been released this way in the first place? Absolutely not, and thus we’re not bothering to score this review. But I have no doubt eventually Rocksteady will fix it.

#Batman arkham city review ign Pc#
You know what though? The PC version will get fixed. Video and benchmarks: Batman: Arkham Knight: How bad are the issues? Pretty bad I got a higher frame rate in The Witcher 3 on Ultra than I did in Arkham Knight, and I don’t just mean because of the console-esque, 30-frames-per-second cap the game shipped with. Where to even start with Arkham Knight? I mean, we could take the easy route on this one and talk about how busted the PC port is.
